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This is a discussion on Why can't I get used to console-style controls in FPS games? within the General Chat forums, part of the Main Category category; I used to play Doom and Quake on the PC and am very used to the PC's keyboard and ...
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| | #1 |
| Junior Member Join Date: Jul 2008
Posts: 1
| I used to play Doom and Quake on the PC and am very used to the PC's keyboard and mouse combination, but I've tried for hours to get comfy with the Xbox controllers for Halo and Doom3 but despite many hours I still reel around like a drunken 3-year old. Any suggestions? |
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| | #2 |
| Junior Member Join Date: Jun 2008
Posts: 4
| Try inverting your controller if you haven't. Halo and doom 3 are backwards compared to your mouse. On the console pushing the look stick forward points your head up, while pushing the mouse forward points your head down. Consoles are backwards by default. And too all you console geeks out there who don't believe me... Put your hand on the top of your head. Now push forward. Are you looking down or up? |
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| | #4 |
| Junior Member Join Date: Jul 2008
Posts: 1
| I have to disagree with the previous answer. I think it really comes down to what you're most familiar with. Personally, I never really got into PC gaming as heavily as I did console gaming. As such, I find a controller much more natural than a keyboard and mouse; much as I'd expect a PC gamer to find a controller awkward and clumsy. The keyboard and mouse have many a lot of advantages, and if you pitted a controller-player against a keyboard-and-mouse-player, the controller-player would be at a distinct disadvantage. All in all though, console makers and game developers have done a fantastic job of mapping FPS controls to hand-held controllers. It just takes practice. That and you may want to consider adjusting the look sensitivity for your controller. But I wouldn't worry too much. With the USB ports on the newer consoles that have hit (Xbox 360) or will be hitting (PS3) the market, you can expect to see some keyboards and mice coming out to appeal to PC gamers. As for the Nintendo Revolution's controller, I'm skeptical of how well it will work in practice. It's a great concept, but I think it will prove difficult to execute successfully enough not to become a niche feature. That, coupled with Nintendo's limited FPS library and lack of support from some of the industry's leading FPS developers doesn't give me an optimistic picture of the Revolution being the place to be in terms of getting an FPS fix. |
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